Selling guide
From applying to publishing, review and payouts — what a designer here needs to know.
1. Apply
- Sign in, then fill in the application: a display name, a portfolio link and a short introduction.
- The portfolio is one https address — anywhere your work can be seen.
- A staff member approves or rejects it. A rejection is not final; you can apply again.
- Once approved, Studio appears in the header. That is where you create products and watch sales and payouts.
2. Create a product
- Title and description are written in both Korean and English: 80 characters for a title, 5000 for a description.
- Pick a category and subcategory, and upload up to eight images — 5MB each, png, jpg, webp or gif.
- The first image is the face of the card in listings. An in-game screenshot works best there.
- The price is either 0 (free) or between 1,000 and 1,000,000 KRW.
- Adding a list price shows a discount badge. It has to be above the selling price, and it must be a price you actually charged.
3. Upload files
- Up to 500MB per file, with these extensions: zip, mcpack, png, json, bbmodel, psd, jar.
- Prefer a single zip. Zips get the LICENSE file injected on download, and the product page shows a table of what file types are inside.
- Every upload becomes the next version. Buyers get the highest version that passed review.
- Suggested layout inside the zip: a README with install steps at the top, then folders by purpose (resource pack, configs, sources). Avoid spaces and non-ASCII characters in paths.
- Including source files (psd, bbmodel) is up to you. If you do, say so in the description.
4. Writing the license terms
- Commercial use is always allowed by store policy, so there is no field for it.
- You only choose modification: allowed, conditional, or not allowed. Conditional needs a note of up to 200 characters, for example "Recolouring is fine. Reworking the model and republishing it is not."
- Redistribution and resale are forbidden for every product, so they land in the LICENSE file without you writing anything.
- Do fill in required plugins and supported Minecraft versions. That is where most refund requests start.
5. Review and statuses
A product is in one of five states.
- Draft: not submitted yet. You cannot submit without at least one file.
- In review: submitted and waiting on staff. You can still pull it to hidden.
- Published: public and on sale.
- Rejected: sent back with a reason. Fix it, submit again, and it goes back to review.
- Hidden: sales paused. Publishing it again goes through review.
Editing a published product sends it back to review when:
- the title, description, list price or license terms change
- the price goes up — lowering it alone keeps it on sale
- a new file is uploaded, in which case buyers keep the previous version until review passes
- an image is added or removed
Designers we have worked with for a while get review exemption. With it, submitting publishes immediately and uploaded files reach buyers right away.
6. Payouts
- Commission is 0% for now, so the full selling price becomes your balance.
- The moment a payment is confirmed, that order's share is added to your balance.
- To withdraw, first save a bank account in Studio. It is stored encrypted and cannot be changed while a request is open.
- The minimum request is 10,000 KRW. Requesting deducts it from your balance immediately, and one request runs at a time.
- Staff transfer to the saved account and mark it paid. A rejected request is returned to your balance.
- If a sale you were already credited for gets refunded, that share is taken back. A balance can go negative and is settled by later sales.
7. House rules
- Do not upload someone else's work or Minecraft's own assets. A copyright complaint stops your sales.
- Refunds caused by a description that does not match the files are on the seller.
- Buyer reviews cannot be deleted by designers. If one needs a response, tell the staff.
Anything unclear, ask on Discord or by email from the contact page.